![]() In the story mode, there are now 20 levels per world.All cutscenes are now FMVs instead of being rendered in-engine.The floor in the credits minigame doesn't tilt.Since Amusement Vision was merged back into Sega, the logo is no longer shown in the intro.The space themed levels now use the song from the ice themed levels for some reason.(Source: Ferrox) Porting Differences Differences From Super Monkey Ball Unlike the DIP switch menu found in other Super Monkey Ball games, there are small notes describing the function of each DIP switch in this version.ĬAPTURE (CAN'T BE COMPREHENSION. The purpose of debug data is currently unknown. There are four other options that do not function properly in Super Monkey Ball 2 that work in this version. The mini mode allows for party games to be quickly launched. However, there are some differences to note between Super Monkey Ball 2's debug menu and the Deluxe version, as some features that would crash Super Monkey Ball 2 work perfectly in this version. This only occurs when attempting to load the stage itself, as it is possible to view the stage models using the in-game model viewer. Attempting to access certain levels on the stage select screen will crash the game, as well. Certain debug menu tests, such as the sound and ADX tests, will crash the game, while others lead to a blank screen that can be left by pressing Start. For example, the ball position debug tool will always report a position and speed of 0. In the PS2 version, the debugging functions are not particularly stable, and a good portion of the options and tools either do not do anything, or appear to have been deleted. Unlocking the camera also disables the above cursor. Pressing again will reset it but it won't take effect until the game is unpaused. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |